Showing posts with label Ben Volonakis. Show all posts
Showing posts with label Ben Volonakis. Show all posts

Thursday, 7 April 2011

Evaluation for sound Ben Volonakis


The role I played in the project was in charge of sound. Sound can do anything to a series of shots, it can build suspense, or throw you right into the deep end of pure immersion and you do not resurface as you are submerged in a storm of sounds and vision.


The genre chosen for our project was a war film - In terms of sound, this genre demands sounds to be loud like a battlefield - this meant that it was going to be an attack upon the senses, and to engage the audience within the fight, with gunshots and shouts and rustles etc. Many of which were picked up by the camera originally, but in some areas, the sound was buffeted by the wind, or just was not clear enough.To correct this, I added mp3 sound effects of gunshots, and cut sound or, using final cut's timeline, lowered the sound levels in places so it couldn't be heard so it could run smoother than straightforward cutting.


The timeline resembles what I wanted it to be - a huge collage of sound to emphasize confusion and danger with gunshots and ricochets and shouts and cries from the soldiers. To accompany the editing done by the editor, I wanted to make the audience feel like the soldiers were in trouble and threatened by the German MG42 position by including constant gunfire from the MG42 with powerful shouts by the Germans to intimidate and be generally and conventionally scarier than the ‘goodies’ of the scene. 

In research, I watched many war films like ‘letters from Iwo Jima’, ‘days of glory’ and sections of the ‘band of brothers’ movie; specifically the battle of Brecourt and Carantan, where I was inspired to go against my previous urges to include a mix of soundtracks, as this would just take away the sheer realism that the rest of the group had tried so hard to create in the project. In fact, without the use of music it created much more interest and belief in the film, whereas they would probably note the music, and that kills the belief a small amount, but in a war film, you must make sure that the audience bond with the characters upon the screen – and therefore the more realistic, the better.

The only thing close to music was an ambient and atmospheric drone to build tension – it also acts as a foreshadow to action, and the change in music from silent rustling and hushed whispers in the night scene brings the audience in that extra bit closer, and makes them pay attention to what the squad leader has to say. The drone also has a dark edge to it, strengthening the foreshadow of death and warlike destruction mentioned before.

War films are generally action packed, with so much action that adrenaline kicks in, and you are on the edge of your seat, completely engaged with the film – and sound could be used to channel extra excitement through exaggerating peaks and still keeping some buzz from action in troughs in the storyline. What I expected, and what I am sure we achieved is that there is never a dull moment within the battle, thanks to the ongoing gunshots and ricochets which makes the soldiers seem as if they are surrounded by deadly bullets. 

In many war films dialogue is not a huge feature - the focus is more upon the guns, the soldiers and who gets killed or kills. Again, me and my group fighting yet another urge to fit a longer story so the audience is lead through a bit more talking than the average battle. However, we had to fit the whole sequence into 2 minutes, so, using sound bridges and shouts without the audience having to see every word come out of their mouths, It makes the sequence more compact and easier to gain impact. and it also adds depth and makes the sequence flow without breaking up the action for a soldier to say something. with action flow, you have to let it snowball, or it will not reach a climax, and that will make it somewhat more boring.

In a nutshell, the sound I wanted to add was an exciting, action filled, noisy, atmospheric ball of sound that is thrown into the ears of the audience from the second the play button is pressed. I wanted a thrilling war atmosphere to accompany and compliment the editor’s, director’s and the cinematographer’s work to add that extra quality to the sequence. 



Monday, 21 March 2011

Sound Aims to be done by the end of the week.

As soundman, Im going to look at including non-diegetic sound like music, and diegetic sound like shouts, gunshots and more detailed sounds like rustles etc.
But what we also must acheive is do get rid of the annoying wind in some scenes. Other than that, most of the main sound aims are on track to be done by wednesday. by thursday music can be added and the wind sound will be gone. magic. working with mitch, we can sync up the sound lag.

Saturday, 19 March 2011

music tracks

Some pretty epic music for some scenes - try to listen all the way through, some bits might be better than others.
- use stuff like this to take inspiration from in creating music for the film
use of army drums, drones etc;
http://www.youtube.com/watch?v=-DWyuWh7gPA&feature=related
http://www.youtube.com/watch?v=-wM7oPmAcyE&feature=related

http://www.youtube.com/watch?v=RdNuchx1OGA&feature=related

I know they are off the same game, but they will work well with a war film.

comment, expand upon this shizzle :p
Much love

Thursday, 17 March 2011

Music

taking a page out of band of brothers' book, we might not include music to add a certain realism to it, but i do have a good load of bare war film tuneage if we do choose to include music
Im thinking of adding a drone to build tension in 'troughs' and faster paced music at peaks - on top of shouts, gunshots whatever to make a really immersing sound overload.

Monday, 14 March 2011

Sound Aims

Aims in terms of sound are:
  • Add MG-42 gun sounds and  cut them to fit the 'burst' fire.
  • Use 'ambient sound' to create atmosphere
  • Cut out annoying shiz like wind 
  • Exaggerate things like 'crunches' at paradrop 
  • add diegetic sounds like shouts, gunfire,  other war atmospheric stuff.
So im gonna try to get this done by thursday - wind will be cut during editing, but i shall try to fin the diegetic sound about on the internet, and we could make your own foley shouts.                                                           

Awesome shizz

Awesome footge here boys and girls! we have managed to get the filming done with alot of time left for editing ad ting much love x

Thursday, 10 March 2011

BBFC- Deciding what age restriction we should give our film extract

  • As a group we were thinking about what we age restriction we should give our film extract, and looking at the BBFC's requirements for age restrictions we decided that the suited age restriction, best suited is 15. This is because it complied with all the policies for a a 15 film. 

    ’15′

    Suitable only for 15 years and over

    No one younger than 15 may see a ‘15’ film in a cinema. No one younger than 15 may rent or buy a ‘15’ rated video work.

    Discrimination

    The work as a whole must not endorse discriminatory language or behaviour.

    Drugs

    Drug taking may be shown but the film as a whole must not promote or encourage drug misuse. The misuse of easily accessible and highly dangerous substances (for example, aerosols or solvents) is unlikely to be acceptable.

    Horror

    Strong threat and menace are permitted unless sadistic or sexualised.

    Imitable behaviour

    Dangerous behaviour (for example, hanging, suicide and self-harming) should not dwell on detail which could be copied. Easily accessible weapons should not be glamorised.

    Language

    There may be frequent use of strong language (for example, ‘fuck’). The strongest  terms (for example, ‘cunt’) may be acceptable if justified by the context. Aggressive or repeated use of the strongest language is unlikely to be acceptable.

    Nudity

    Nudity may be allowed in a sexual context but without strong detail. There are no constraints on nudity in a non-sexual or educational context.

    Sex

    Sexual activity may be portrayed without strong detail. There may be strong verbal references to sexual behaviour, but the strongest references are unlikely  to be acceptable unless justified by context. Works whose primary purpose is sexual arousal or stimulation are unlikely to be acceptable.

    Theme

    No theme is prohibited, provided the treatment is appropriate for 15 year olds.

    Violence

    Violence may be strong but should not dwell on the infliction of pain or injury. The strongest gory images are unlikely to be acceptable. Strong sadistic or sexualised violence is also unlikely to be acceptable. There may be detailed verbal references to sexual violence but any portrayal of sexual violence must be discreet and have a strong contextual justification.

    We think that our film suits with the criteria above so we rated it a 15, that was no-one below the age of 15 will be effected by any of the violence or language.
 

Monday, 7 March 2011

Sound

A good idea for diegetic sound effects is shouts/conversations within the distance; for Germans, we can use a normal youtube clip of two germans talking or whatever and put it in background as the troops get closer.
We can intensify smaller details in sound, such as rustling of grass, splashes in puddles etc.
Also, we can use a failproof effect called the wilhelm scream - it is good for action/ explosions as it isn't a long drawn out thing.


http://www.youtube.com/watch?v=cdbYsoEasio

^ a nice compilation of wilhelm screams (as if you haven't heard it already!)